iOS App Monetisation

I’m certain any self respecting app dev/get rich quick/social web blogger must have covered this topic a million times ages ago but how depressing was my experience with Sega’s attempt to reinfiltrate the iOS AppStore when I downloaded the classic Sonic the Hedgehog game hoping to relive my childhood when I was greeted by a full screen, unskippable 5 minute (at least) demo for Square Enix’s sad attempt to milk the Final Fantasy franchise (even more) with a tower defence clone.

This honestly just screws up your fans’ experience IMO. Why advertise it as “free” and package it in such a soul-draining format? If you can’t justify making it free, just be straight and offer it at a fair price point. You might be missing out on the great opportunity to convert any disgruntled fan but at least you’re not decimating away what’s left of your company’s goodwill.